Did you ever wish you could travel back in time to see ancient Rome at the peak of its glory? Now you can thanks to Rome Reborn®, a series of products for personal computers and VR headsets that make it possible to visit the now-vanished ancient city. Computer reconstructions of the buildings and monuments explained to you by leading experts bring the city to life.
Rome Reborn® is aimed at the general public: the tens of millions of people from around the world who each year visit The Eternal City. If you are planning to visit Rome, you can use Rome Reborn® to prepare by taking our virtual tours so that your visit to the city is more rewarding and meaningful. If you have been to Rome, you can use our products to deepen or to refresh your knowledge. Students and teachers of Ancient History, Classical Studies, and Roman Civilization will also find Rome Reborn® an exciting new learning resource. In terms of age, in our extensive testing of Rome Reborn® products, we have seen evidence that anyone from 6 to 96 can find Rome Reborn® engaging.
Rome Reborn® VR is a series of apps and videos that present individual tours of the city, including, for example, the Roman Forum, the Colosseum, the imperial fora, the imperial palace, the Pantheon, and the entire city seen from the air. Think of each app or video as a chapter in a guidebook about ancient Rome. You can gauge how much you have learned by registering on our website and taking our quizzes that will give you your expert rating. When you do well on a quiz, you will earn awards which you can share with your friends on social media.
Rome Reborn® VR utilizes version 3.0 of the highly acclaimed 3D digital model of the ancient city created over the past twenty years by the Rome Reborn® Project, an international initiative dating to the mid 1990s whose goal is the creation of 3D digital models illustrating the urban development of ancient Rome from the first settlement in the lBronze Age (ca. 1600 B.C.) to the depopulation of the city in the early Middle Ages (ca. A.D. 550). With the advice of an international scientific advisory committee, the leaders of the project decided that A.D. 320 was the best moment in time to begin the work of modeling. At that time, Rome had reached the peak of its population, and major Christian churches were just beginning to be built. After this date, the capital of the empire left Rome for Constantinople and so few new civic buildings were built. Much of what survives of the ancient city dates to the period around A.D. 320, making reconstruction less speculative than it must unavoidably be for earlier phases. Version 1.0 of the Rome Reborn® model was completed in 2007, 2.0 in 2008, 2.1 in 2010, 2.2 in 2012, and 3.0 in 2018. For more information about versions 1.0, 2.0, 2.1, and 2.2 as well as the names of our many contributors, see https://wiki.digitalclassicist.org/Rome_Reborn. We are very grateful to everyone who has helped us to develop Rome Reborn over the past twenty-two years!
Over the years, millions of people have read about the project in news outlets such as Newsweek, the New York Times, Scientific American or seen short video fly-throughs of the various versions of the Rome Reborn® model. The popularity of the model also explains why the Rome Reborn® video used by Smarthistory, the "most-visited art history website in the world." Smarthistory's educational documentary on Rome is the single most popular program produced by this website. Rome Reborn® was honored to be the featured project at SIGGRAPH 2008, where it was exhibited in a booth that was 110' x 30' at the entrance to the LA Convention Center.
Now, the Rome Reborn® team is pleased to make the model publicly available using Virtual Reality headsets and personal computers (Windows and Mac). Now you can immerse yourself in the ancient city, to walk down its streets, and even to enter some of its most famous buildings while listening to the commentary of highly qualified experts.
The exclusive distributor of products for the Rome Reborn® project is Flyover Zone Productions. The company is based in Bloomington, Indiana and has the mission of creating engaging AR and VR applications about the world's cultural heritage sites and monuments.